Sunday, 28 January 2018

Games 'showing their age'

What dates a game?

Could you tell a modern board game from one that was released 20 years ago?

This week we are discussing what might make us feel a game is 'showing it's age' and how this affects our enjoyment of a game. Is a game feeling dated personal to the player or would all gamers feel the same way?

We also have our usual discussion of games we have been playing this week including Battlestar Galactica, Pandemic Legacy season 2 (no spoilers), Untold Adventures Await and Crossfire.

Keep up with us the rest of the week by following us on social media. For more great podcasts check out and to listen to This Game is Broken, a board game game show I had the honour of judging a round of.


  1. Hello, I just came here from TGiB. Your episodes from #28 and on don't seem to be downloadable from SoundCloud.

    1. Sorry- for some reason this isn't an automatic setting! I'll try and remember to do set it going forward but for now I've set all our old ones as downloadable. Thanks for letting me know!

  2. Gosh, lots to talk about here. I do still love Coup – perhaps in part because it was one of the games that got me into the modern hobby along with Flash Point – and I don't mind the player elimination because rounds usually go fairly fast. But then there's Welcome to the Dungeon, which is just that bit slower; I've tried to come up with a non-elimination variant but I haven't yet succeeded. Love Letter will eliminate you from the round, and the round usually goes fast enough that that's not a problem… until one of the people at the table is a Diplomacy player with serious AP, who wants to take several minutes to consider each card play. But arguably that's not a game design problem.

    Where I think Dominion loses out to newer games is in the lack of interaction between players: in developing the deckbuilding idea, I think Don Vaccarino dropped lots of other aspects. Newer deckbuilders like Star Realms restore that, or use deckbuilding as a mechanic in service of something else like Aeon's End.

    I'd say there's definitely been a tendency in boardgames to faster and less complex gameplay: just consider something like Battletech or Car Wars, both of which I played a lot in the 1980s, but even with experienced players any but the smallest game would take multiple hours. The same is true of big-budget computer games, but I suspect for a different reason: all those photorealistic pixels are increasingly expensive to design, so programmed missions along a track are cheaper to make than free-ranging environments.

    1. I love your insights Roger! I recently saw Diplomacy in a charity shop and was tempted to purchase it just to play it once! As we discussed in the podcast I don't think player elimination is the worst thing I just think its only suited to shorter games!